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Check that the number of beats displayed corresponds well to the number of beats between the two anchors. Then go further in the music, and repeat the "second anchor" operation.
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If you notice that the beats and the CBG shift then repeat the placing of the second anchor a couple more times. Normally two or three anchors should be enough to obtain an accurate CBG. By default it is Deck 1; however, prior to starting the Automix if Deck 2 is selected as the active deck then Deck 2 is used. By utilizing 1 deck this frees the opposite deck for staging the first song to be used once you decide to stop the Automix process.
In addition to drag and drop, playlists can be created. Playlists are groups of tracks prearranged in a desired order of play. The window automatically expands to show the working area and current list if populated. Playlist Setup Tracks to be auto-mixed can be placed into the Playlist panel from the File Browser panel 2 by using a drag and drop method. Also, predefined playlists can be used and auto loaded. Once all tracks have been played, the Automix will start over again with the first track in the list.
Auto remove played — removed the played track from the playlist after the transition to the next track Clear — clears the entire playlist of all tracks Shuffle — shuffles the contents of the playlist for play Remove played — removes any already played tracks from the playlist Remove duplicates — a removes any possible duplicates from the playlist Save — provides function to save the playlist for future use. Saved playlists can be loaded from the Playlist option found on the left Navigation panel.
The currently playing track will display an EXIT mix point marker. Based on the Automix Type settings the markers can be moved within the tolerance of the type and time selections made. Sequential Order Play Display The playlist navigation during automix play of what is playing and what is next is sequential from top to bottom like most media players.
The currently playing track is always highlighted. With the repeat option on for the entire playlist the navigation will return to the top after the last track is played in the list. Add, Move or Remove Track Reordering tracks by adding more, moving their order, or removing can be done at any time. To include adding a new track as next, moving a track into the next play, or removing the next track with the following track now becoming the new next track. Also, double-click on any track in the Playlist and VirtualDJ will use the assigned crossfade automix settings and mix that track immediately.
Also the playlist will pickup from that point forward. It does not return to the left order location. Remove — right-click on a track and chose Remove to remove the track from the playlist. To edit a tracks Automix mix points, load a track to a deck, then select the respective BPM button for that deck. Move the track to the position to use as the entry point, and click on the button "Set Entry", then bring it to the position of exit point, then click "Set Exit".
Repeat for Mix Cut and Mix Tempo if wanting to set those entry points. The Sidelist panel 4 can be used to hold tracks that you know will played sometime during your session. It also provides a location for VirtualDJ to moved tracks that were loaded but never played because a new track was loaded to the deck.
The Sidelist can also be use to stage and construct Playlists and VirtualFolders by drag-and- drop of tracks to the panel. There are several Mapper commands for use with Keyboard Shortcuts that provide easy access to the Sidelist tracks for loading to a deck, clearing the entire list, and other actions. Filter folders contain an option for accessing the filter dialog for changing the filter string. Virtual folders have a Rename option. All folders have options for moving the order of the folders up and down in the tree and for removing or deleting the folder.
Think of Favorite Folders as Shortcuts to a folder in the operating system. Click and highlight the desired folder, then click the yellow favorite folder icon. To remove a favorite folder reference, select it and click the icon again. Virtual folders also aid in quick access to tracks. A virtual folder holds a collection of shortcuts to tracks. Create a virtual folder by clicking on the red VirtualFolder icon and giving the new folder a title.
Now browse the database or run various searches looking for tracks that are being grouped together. Drag and drop the tracks into the new VirtualFolder and next time you want to play these tracks refer to the virtual folder. Please note that dragging tracks into a virtual folder will not physically move the files into that folder — it will only create a shortcut to where the files are located.
VirtualDJ calls these types of folder FilterFolders. Give the NEW filter folder a name. For example - Top Played Now enter the Filter to be used for creating the results desired. This is where it can be complicated or simple.
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As the filter statement is entered VirtualDJ evaluates that the statement is properly created. What VirtualDJ will do each time this folder is selected with sort the entire database on the Play Count field in Descending order and then display the first entries or the Top Or, create a folder with a mixture of these types for quick access to key track types in your collection. To create a nested folder structure, use the Virtual Folder feature and create a new virtual folder and give it an appropriate name.
Now you can drag-n-drop other folder types into the folder or use the Filer and Virtual folder options to add them to the Virtual folder. When using the drag-n-drop process, a red indicator line will show you where the folder will be placed when you release the mouse button. When you want to move a folder back to the root level of the structure, drag the object to the left of its current position and you will see the red indicator line show at the bottom and far left.
When you release the item it will now be found at the bottom of the structure.
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Please note the different icons used to represent the kind of content that can be found inside a Virtual folder. To load a track to a deck, drag and drop files into each of the decks spinning virtual platters. The two decks are equipped with the following controls and displays: 1. Information about track currently loaded — provides key information about the currently loaded track. Hot Cues - Use the three 3 buttons to set cue points. The first time that a left-click on one of these buttons, a cue point will be set. At any time left-clicking on the corresponding button and the track jumps back to that cue point.
To set a new cue point for the hot cue, right-click the corresponding hot cue button. Lock image shows that the Smart Cue feature is activated. Waveform display for currently - This view shows the visual waveform of the entire track, allows for viewing the remaining duration of the audio, as well as what has already been played.
When highlighted in blue or red Using the default skins , that area of the waveform indicates what has been played and the current position of the audio. The remaining grey area of the waveform shows the length of the audio remaining. Inside the waveform itself, the lighter part indicates the presence of beats whereas the darker part indicates the presence of vocals 5. Effects Effects Selection Drop-down arrow - Select which effect to apply. Effects Selection Drop-down window - When clicked this will apply the effect selected.
There are 12 slots which are available to record, load and play samples. Sample Selection window - When clicked this will play the sample listed in the selection window. VOL - Controls the level of gain applied to the loop sample. REC button - When initiated, this function records the loop to the sample slot selected. If no loop is currently set on this deck, a 4 bar loop will be recorded by default. Sampler Loop controls — used to half or double the samples length.
The audio between the two points will begin to loop continuously. Shift Knob - Adjusts the loop length by half length or double length increments. Loop Length - This indicates the length of the loop according to beat measures.
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Virtual Turntable — can be used with the mouse to scratch, back cue, and pause a playing track. The virtual table also has a position marker on it for visualizing a scratch position. Around the outer edge of the virtual table is a position ring that gives a reference to percentage of a tracks completion. Moving it downward the speed of the music speeds up. By moving upward the speed slows down. Double click on it to bring it back instantly. The two Pitch buttons are used to temporarily change the speed of the track playing.
This is useful when you want to make a quick adjustment to a track if the beat of the track is not exactly matching up with the beat of the track playing on the other deck. KeyLock When enabled changing the pitch of the song does not change the tone of the track. Keylock can be enabled at any point along the pitch range to maintain the desired tone at that pitch while still being able to further adjust the pitch. Transport Cue - Returns and pauses the music at the default Cue Point.
Pause - Stops the audio where it is currently playing. Subsequent clicks while stopped cycles through the beginning of the song and all the Cue Points. Right-clicking while stopped automatically goes to the first detected beat in the song. Below are screen captures of the 4 and 6 deck skins that are installed by default. In the screen capture Deck 1 is the selected Master Deck and if SYNC is pressed on any of the 3 other decks, the tempo for those decks will change to match the tempo of Deck 1. The SET 1 and SET 2 options to the left of the pitch bend buttons toggle the transport and loop controls between a second set of controls that display the Loop and Effect options for each deck.
The same is true when selecting an individual deck to [B], all the controls from the RIGHT deck will act upon the deck selected. Also, the crossfaders for audio and video will transition between the two identified [A] and [B] decks. It can be used just like a regular DJ mixer. The controls on the mixer include: 1. Panel selection buttons 2. Master and Headphone Cue volume knobs 3. Channel Gain This knob sets the gain level for the corresponding channel deck. Right clicking will bring it to the value that matches the other deck level.
EQ These knobs allow you to adjust the low, mid, and high frequencies of the audio playing on the desired channel of the mixer. Each frequency range can also be cut by right- clicking on the respective knob. Channel Faders These vertical faders allow you to adjust the audio signal of the desired channel. VU Meters show the current output of the respective deck.
Crossfader The crossfader blends audio or video between the two decks. By sliding this fader from channel to channel you can isolate the left and right deck or blend them together. But depending on which skin is used the controls do act differently on the individual decks. With the 4 deck skin, you will find that each deck has gain, eq, volume and PFL controls. The 6 deck skin has the traditional 2 deck layout. In the 4 and 6 deck skins there are a cluster of numbers that represent the respective decks.
Some are highlighted by their individual deck colors or gray in color. When a deck is selected on a specific side of a crossfader, then the output of that deck will only be sent to the master output when the crossfader is to the correct side for that deck. Please note: when using a multi-output sound card where you can assign each deck to its own dedicated output, the audio crossfader options are ignored.
And the individual decks are sent directly to the assigned audio output for that deck. VirtualDJ Logo 2. Clock — Displays current time. Config — Provides access to the configuration settings dialog. Window controls — window controls provide the Minimize, Maximize, and Close application options.
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Standard windows type and location right buttons for PC version, standard Mac type and location left buttons for Mac version. The 4 deck skin has some additional controls added to the toolbar area. The WAVE button changes the layout of the rhythm waveform. The CBG Beatkeeper is expanded to show a beatkeeper for each deck. There are also Headphone volume and mix knobs. Also a Master volume knob for controlling the master output level. These curves are represented in a waveform, allowing you to see your music. The peaks in the curve represent beats. In order to synchronize the music, these peaks should occur at the same time.
The present is represented by the feature in the middle of the screen. All on the left was already played, while what is on the right represents the next seconds of the track. You can zoom in or zoom out the display using the slider on the left, or the three preset buttons 1, 2, 3 on the right side of the rhythm window. The large squares represent the beginning of a measure time. The CBG is particularly useful, for example, when mixing a track at the time of an intro where the beat is not yet present. In the picture above, you can see that the beats are completely synchronized — it is easy to see that the peaks beats of the music are lined up.
However, some music does not have the very obvious single beat peaks that most house and techno music has. This is when the CBG is very useful. If you look at the following graphics, it is not exactly clear where the beats should sync up by just observing the waveform visually. Inputs — If using timecode vinyl or CDs to control VirtualDJ, select the appropriate input configuration from this pull-down list. Please note that, depending on your sound card, some output options may not be available for use.
Sound card s — Select the sound card driver which you would like to use with the VirtualDJ software. Sound card — Select the sound card in this pull-down list. Checked is the original ASIO engine that is optimized for very low latency renamed ultra-latency and is still considered the default engine. Some computers have problems with this optimization. Crossfader — This option allows you to select the cross fader curve. There are four different options including: Full, Cut, Scratch, and Smooth. Pitch Range — Allows you to change the pitch range of the pitch slider.
Reducing the range of pitch can increase the precision with which you are able to control the pitch speed of the records. Security — This setting prevents you from loading a track on a deck while it is playing. Tool Tip — Enable or disable the tool tip window. These tips appear when you hover the mouse cursor over the buttons of the software.
EQ Reset on Load — If enabled, this option will reset the equalizer on the deck when you load a new track to the deck. FX Reset on Load — If enabled, this option will reset turn off the FX on the deck when you load a new track to the deck. Auto Headphones — This option allows for automatic switching of headphone cues. This allows for very accurate BPM by just tapping 3 or 4 beats, the first tap will set the phase only, snapping to the nearest beat you can tap only once to change the phase or the strong beat, for example.
One tap will not change the bpm. Subsequent taps will not change the phase, but change the bpm to the nearest plausible bpm value. Disabled the range is set between 80 and A setting of Smart sets the range for values between 60 and Auto-Cross Length — Use this slider to specify the duration of the fade during automatic mixing. If this is set to 0 left side , the tracks will play from start to finish. NOTE: When new components controllers, soundcards, external drive, and software are added to the system, performance options may require changing to achieve a new best possible performance based on the additions or changes to the system.
Soundcard Latency — the amount of time it takes for a device to respond to a command. The lower the latency setting the more instantly the software will respond, but the more likely you will hear glitches and pops if your computer is not fast enough to process the audio. The performance trade off is scratching and pitch adjustments will use more CPU, especially with advanced algorithms. So, if using advanced Master Tempo this will probably need to be disabled, unless the computer is very fast. This option can be used when you want VirtualDJ to act like traditional turntables and focus on providing a quality scratch sound.
Loading tracks which are too long in memory can put a strain on your system performance and cause poor quality playback. This function makes it possible to play long tracks without overloading the memory of your computer by streaming the tracks direct from the hard disk. Acceptable values are in minutes and any track below the assigned value will be loaded into memory. The Mapper interface is very intuitive and provides easy access to add or change the functionality of any supported device to included keyboard shortcuts. Keys and Assigned Actions — below the devices drop-down is a list of the keys for the controller and the action to be executed when that key is used.
Reset Defaults, Delete an Assigned Key, or Add a New Key Entry Below the list of assigned keys for the selected controller, are three buttons that provide access to these functions. Devices added using an independent definition and mapping file cannot be reset to their original settings using this method. Key and Action assignments The Mapper interface is designed to bring as much flexibility to the user in selecting and assigning actions for customizing your externally connected devices.
For selecting the key to assign, you can manually select the defined key from a list then enter the action in the action box. Or, use the VirtualDJ Key-Learn feature; so when you push or move the key on your device it recognizes it automatically. For assigning the actions VDJScript , you can manually type the entries using the action list and the action descriptions as a guide or the direct Action-Learn interface for selecting the action from the skin. All of these functions are performed from the right most area of the Mapper tab.
Select your controller from the devices drop- down 2. Click the Plus button at the bottom to Add a new entry Key-Learn is on by default 3. Press or Move the appropriate item on the controller. Click on the Action-Learn button and the mapper dialog will disappear exposing the skin for selecting the appropriate action to assign. If an action is on a subpanel of the skin, then you must have that panel showing before you start this process.
The mapper dialog will appear and have the selected skin elements action in the Action box. Now you can manually modify the action by adding additional parameters and actions. Assign a Key and Action manually After clicking the Plus button to add a new entry, select the down arrow of the Key drop-down and select from the list of Key names that you want to assign. You can also still use the Key- Learn to select your key from the controller as well.
After the key is identified, start typing the action you want performed in the Action box. Actions are composed of a verb word with parameters that follow and influences how the action performs. Underneath the Action box, is a description box that explains what the action does and what parameters can be assigned. This list will reduce in the number of entries as you type in the action box to show you the actions that most resemble what you are typing.
In this first example, the 4 deck skin is being used with 4 Pioneer CDJ controllers and each CDJ has been assigned to an individual deck. By default, VirtualDJ provides you with several skin options at install. Installed skin options include a traditional 2 deck layout, or you can select between 4 or 6 deck designs; all in multiple resolution options. So, you can choose from the pre-installed skins or visit our website and download other user created skins.
SKINS These features MusicGroups, NetSearch, etc You can create your own MusicGroup to display your own playlist, or one can ask to join more general MusicGroups in order to contribute to a larger group. The Premium Membership provides access to the NetSearch feature described on page 4 of this guide and access add-ons, premium technical support, and recognition from the VirtualDJ community.
Visit the VirtualDJ. The Codec tab identifies what file types by extension use what specific decoder for play in VirtualDJ. At install, VirtualDJ includes the some of the common sound and video file extensions. Enter the extension and then select from the several available decoder engines that VirtualDJ is able to use as a decoding engine. Determining Appropriate Selection for a unique codec If the VirtualDJ MP3 or Video decoder is unable process a certain file then that unique encoded format codec can be assigned to one of the other supported decoders.
Ensure the appropriate CODEC for that audio or video type is installed to the operating system and the file is playable in one of the supported decoder applications listed in the VirtualDJ Decoder drop-down. Then assigned that file extension type to that decoder. Activate — Turn the video engine on or off. TV Output — Select the monitor that will display the video master output. Window mode is only available on Home, Broadcaster and Pro Basic platforms. Video crossfader automatic — move the crossfader automatically to the opposite deck when the track begins to play Video crossfader linked to Audio crossfader — This option allows VirtualDJ to link to the audio crossfader for controlling video crossfades.
If unlinked unchecked the video crossfade can be controlled using the video crossfader on the Video panel. And will fade up in intensity as the fader is moved towards FULL level. Activate on load — If a video file is loaded on either deck the video engine is automatically activated. If wanting to play just the audio track of a video, uncheck this feature so the video engine will not be activated. Hide logo — Checking this option will hide the application logo from the video mix window.
Decode while hidden — Provided with a strong performance computer, VirtualDJ can decode video content even when it is hidden.
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This will prevent some jolts that may occur when video content is brought into the mix with the crossfader. VIDEO When playing audio-only files, this option will activate the plug-in to act as a visual. Example plug-in selection is the Clipbank. The VirtualDJ Info tab provides the version number along with copyright statement for the application. There are three useful buttons: Check for Updates: makes and internet query to the VirtualDJ Download Center and checks to see if any updates are available.
All configuration tabs are affected by the change. When clicked it forces a restart of the software to apply the changes. There are two types of samples that are supported — linear one shot , and circular looping samples. How do I map a keyboard shortcut. Make sure the factory default is selected from the Mapping drop-down list or select a different one if the default is not the one that you wish to modify.
Click inside the Key learn to set the cursor in the box. Press the key from your keyboard that you wish to create a shortcut for. Type an appropriate action in the Action: box, e. VirtualDJ will auto-fill with one of the available actions as you type.