Your Store. Store Home. Games Games. Software Software. Software Hub. Hardware Hardware. Community Hub. Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. Recent Reviews:. All Reviews:. THQ Nordic. Popular user-defined tags for this product:.
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Publisher: THQ Nordic. Share Embed. Read Critic Reviews. Add to Cart. Hello friends, In case you have ever dabbled with mods for Wreckfest, you would have been hard-pressed not to pay attention to a track pack having an intriguing name The Very Track Pack available on the game's Steam Workshop. The Very Track Pack has been one of the most popular mods on the Workshop ever since it's inception in , and indeed, it's also a mainstay on many community servers running custom content.
Now there are many remarkable mods available on the Workshop, yet we've always been particularly impressed by Tor's work, not only because of the sheer amount of varied content included but also because his tracks are fun and feel like they're a perfect match for our game. In fact, many of the Tor's tracks would fit right in to the base game!
That lead us to think that actually, why not make some of them part of the base game so that more people can enjoy them? So, we got into talks with Tor, got him interested and that's exactly what happened! As a result, we're thrilled to let you know that two of Tor's track will be coming to the game as official content in the next update, and they will be included in the console version at launch. We've started with the rallycross style tracks since those are always loved by everyone and fit the bill perfectly, with more on the way.
Together with Tor, we've also been busy giving these tracks a makeover so what you will be getting are the absolute definite versions of the tracks that have been completely overhauled.
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Tor being as prolific as he is, he's been helping us otherwise too, creating for example animated banners, pennants and camera cranes that will reinforce the dynamic nature of our tracks. All those will make their way to the game in the next update, and no doubt Tor is already busy hatching up new improvements! A huge props to Tor for making this happen since he had to go through the trouble of setting up a business for himself and sort out all sorts of legalities, but at the end it all worked out great.
Check out some impressions below: Given the occasion, we also thought this would be a great opportunity to get up close and personal with Tor and give you a glimpse of the man behind the tracks. Most of the time you get to play the mods and appreciate them, but the authors themselves are very little known. Time to change that! And who knows, maybe he can even share some modding tips so without further adieu: Thanks for taking the time to answer a few questions for the fans of Wreckfest! To start this off: could you please introduce us to the man behind the mods and tell us a bit about yourself, your background, and what you do?
You're hailing from Norway. How is it like being a gearhead in there?
Do you also do folk-racing or demolition derby, and if yes, have you ever attended such an event? What is it that made you choose Wreckfest as your modding platform? What makes it special? What drew you towards modding initially and how did you learn how to make mods? You didn't start modding with Wreckfest , right?
You are known for being a very prolific content creator, constantly evolving and trying to break boundaries of Wreckfest modding. Where do you get your inspiration from? Do you ever sleep? Are there any tools, tips or tricks you would recommend to budding mod authors? What's the best way to get started with modding? What are your future plans? Where do you see yourself, say, two years from now?
During the past weeks we've already been introducing some of the improvements to you but we're not stopping yet. If you've played the game any longer than for a few minutes you've no doubt noticed this grievance — and many of you have, based on your feedback — and it's indeed frustrating, sometimes even getting you wrecked instantly when someone lands on top of your car and the cars get stuck into each other, causing them to deform like there's no tomorrow and resulting in massive damage.
Well — we're happy to let you know that no more! Check this out: See what happens?
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Apart from that looking very unhealthy for the driver of the Rocket, the cars speeding from the ramp hit the car on the ground as well as each other, but instead of clipping into each other, the cars get beautifully deformed and are able to continue racing. Download Free. Install Now. Manual Install. Learn More. Buy Now. Once you have CrossOver installed and running you can come back to this page and click the Step 2 button, or follow the manual installation guide , to begin installing your Windows application. After you've downloaded CrossOver check out our YouTube tutorial video to the left, or visit the CrossOver Mac walkthrough for specific steps.
After you've downloaded CrossOver check out our YouTube tutorial video to the left, or visit the CrossOver Linux walkthrough for specific steps. Screen Shots see more screenshots.